Job Description

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Game Programmer

Advertiser: Weta WorkshopMore jobs from this company

Job Information

Job Listing Date
16 May 2019
Location
Wellington, Wellington Central
Work Type
Full Time
Classification
Advertising, Arts & Media, Programming & Production

Game Programmer

Company Description

Based in Wellington, New Zealand, Weta Workshop's gaming division, internally known as Weta Gameshop, is an eclectic mix of game developers, musicians, artists and passionate industry professionals. Our team is made up of a diverse range of developers from many nationalities, and we pride ourselves on our unique studio culture, which espouses a strong work/life balance, standard working week and above all else, a sense of fun and mischievous enjoyment, while strongly embracing cultural diversity and individuality.

Having recently shipped our inaugural title - Dr. Grordbort's Invaders - to players and critics acclaim, we are expanding our team as we move onto crafting new and exciting experiences for the revolutionary Magic Leap platform - experiences which will not only be groundbreaking in their own right, but ones which will also further help to cement Magic Leap as the future of interactive entertainment.

We all truly believe that we have the best job in the world, working for an amazing studio on technology which is years ahead of its time... and we'd love for you to join us. Think you have what it takes? Then read on...

Job Description

We are currently looking for an exceptionally talented Game Programmer to join our team in beautiful Wellington and help us build the next generation of immersive, spatial computing experiences.

Reporting to the Lead Programmer, you will be a part of the core game development team, working in close conjunction with other game programmers, designers and content creators to design, architect and maintain engaging and compelling gameplay systems, proprietary toolsets and in-game features.

We'll also ask you to help guide programming best practices, liaise with other Magic Leap teams and maybe even lead a strike team or two.

This role would be ideally suited for candidates who have a significant amount of games industry experience and in-depth knowledge of industry standard game engines such as Unity and/or Unreal. Further to that, we are especially keen to speak with game programmers who have previous network programming experience, or have worked on realtime multiplayer projects.

In return, we can offer you the opportunity to work with an experienced team of industry veterans on amazing, world-changing experiences for an exciting new medium. What more could you ask for?

Responsibilities

  • Work with designers, artists and other content creators to design and implement robust, accessible development toolsets based on existing and future requirements.
  • Collaborate with game and systems designers to conceptualise and create adaptive and scalable gameplay systems.
  • Provide direct programming support for our multiplayer team as required.
  • Assist with improving development pipelines and processes.
  • Participate in frequent game and content reviews, and be able to suggest potential codebase and development efficiency improvements.
  • Train and mentor junior staff and assist in preparing training plans to further their skills and professional development.


Requirements

  • Significant games industry experience, with at least one shipped project in a game or senior programmer capacity.
  • Good understanding of network programming as it relates to games. Previous experience with realtime multiplayer titles would be highly regarded.
  • Expert knowledge of C# and C++
  • In-depth working knowledge of Unity and/or Unreal.
  • A genuine passion for games, and a strong desire to push the limits of Mixed Reality/Spatial Computing experiences.

Think you've got what it takes? If you would like to apply for this role please click the 'Apply for this job' button and attach your cover letter and CV. Applications close 5.00pm, Friday 14th June 2019.

We are a multi-award winning design studio and physical manufacturing facility servicing the world's entertainment and creative industries for more than 20 years.

See more of our award winning work online and
learn about the people who work here.

www.wetaworkshop.com

Company Description

Based in Wellington, New Zealand, Weta Workshop's gaming division, internally known as Weta Gameshop, is an eclectic mix of game developers, musicians, artists and passionate industry professionals. Our team is made up of a diverse range of developers from many nationalities, and we pride ourselves on our unique studio culture, which espouses a strong work/life balance, standard working week and above all else, a sense of fun and mischievous enjoyment, while strongly embracing cultural diversity and individuality.

Having recently shipped our inaugural title - Dr. Grordbort's Invaders - to players and critics acclaim, we are expanding our team as we move onto crafting new and exciting experiences for the revolutionary Magic Leap platform - experiences which will not only be groundbreaking in their own right, but ones which will also further help to cement Magic Leap as the future of interactive entertainment.

We all truly believe that we have the best job in the world, working for an amazing studio on technology which is years ahead of its time... and we'd love for you to join us. Think you have what it takes? Then read on...

Job Description

We are currently looking for an exceptionally talented Game Programmer to join our team in beautiful Wellington and help us build the next generation of immersive, spatial computing experiences.

Reporting to the Lead Programmer, you will be a part of the core game development team, working in close conjunction with other game programmers, designers and content creators to design, architect and maintain engaging and compelling gameplay systems, proprietary toolsets and in-game features.

We'll also ask you to help guide programming best practices, liaise with other Magic Leap teams and maybe even lead a strike team or two.

This role would be ideally suited for candidates who have a significant amount of games industry experience and in-depth knowledge of industry standard game engines such as Unity and/or Unreal. Further to that, we are especially keen to speak with game programmers who have previous network programming experience, or have worked on realtime multiplayer projects.

In return, we can offer you the opportunity to work with an experienced team of industry veterans on amazing, world-changing experiences for an exciting new medium. What more could you ask for?

Responsibilities

  • Work with designers, artists and other content creators to design and implement robust, accessible development toolsets based on existing and future requirements.
  • Collaborate with game and systems designers to conceptualise and create adaptive and scalable gameplay systems.
  • Provide direct programming support for our multiplayer team as required.
  • Assist with improving development pipelines and processes.
  • Participate in frequent game and content reviews, and be able to suggest potential codebase and development efficiency improvements.
  • Train and mentor junior staff and assist in preparing training plans to further their skills and professional development.


Requirements

  • Significant games industry experience, with at least one shipped project in a game or senior programmer capacity.
  • Good understanding of network programming as it relates to games. Previous experience with realtime multiplayer titles would be highly regarded.
  • Expert knowledge of C# and C++
  • In-depth working knowledge of Unity and/or Unreal.
  • A genuine passion for games, and a strong desire to push the limits of Mixed Reality/Spatial Computing experiences.

Think you've got what it takes? If you would like to apply for this role please click the 'Apply for this job' button and attach your cover letter and CV. Applications close 5.00pm, Friday 14th June 2019.

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